Welcome


Welcome to the Performance in a Mediatised Culture blog, 2009. This is a space for you to share images, ideas and experiences throughout the course.

IMPORTANT!! CLASS EXCURSION WEEK 6:
Contrary to what your course outline says, please meet at 9.30am in the usual classroom for the week 6 excursion. We will go from there.

ALSO: AVAILABLE RESOURCES
Selected works that we have watched are now with Iain Murray at the Level 3 Webster desk and are available for you to borrow and watch on campus. You can use these for your essay preparation:

Level 3 desk:
- ‘Cesena’ and ‘Brussels’ in Tragedia Endogonidia by Socìetas Raffaello Sanzio
- Chunky Move Mortal Engine or Glow
- Blast Theory Uncle Roy All Around You and Can You See Me Now?
- The Wooster Group Route 1 & 9 (The Last Act)
- Granular Synthesis Modell 5

unsw LIBRARY:
- Einstein on the beach[videorecording] :the changing image of opera /
- The Builders Association [videorecording] : Show excerpts and trailers, 1994-2007

Bill Viola documentaries (COFA):
- I do not know what it is that I am like[videorecording] /
- The passing[videorecording]
- Selected works[videorecording] /

Wednesday, May 13, 2009

Microsoft’s DirectX®10 - Experience a whole new level of gaming Interactivity and Immersion

I intend to focus on Microsoft’s DirectX®10 (Microsoft 2009) as a media technology which is used in todays video games as a graphic accelerator.

I will be using examples from game titles like Crysis™ (Electronic Arts Inc. 2008), Wanted Weapons of Fate (Warner Bros. Entertainment Inc. 2009), X-Men Origins: Wolverine (Activision 2009), and so on.


Image courtesy of Electronic Arts Inc. 2008; Warner Bros. Entertainment Inc. 2009; Activision 2009

By doing so, I would be demonstrating the level of interactivity and immersion that these games are capable of. I will be linking up my findings with the notions on ‘Interactive Art: Installation and Cinema’ and ‘Video Art’ from Micheal Rush’s New Media in Late 20th-Century Art.

Bibliography
Activision, 2009. X-Men Origins: Wolverine Official Video Game Site. Available at: http://www.uncaged.com/ [Accessed May 12, 2009].

Electronic Arts Inc., 2008. EA : Crysis : Age Verification Page. Available at: http://games.ea.com/crysis/ [Accessed May 12, 2009].

Microsoft, 2009. DirectX® 10. Available at: http://www.gamesforwindows.com/en-US/AboutGFW/Pages/DirectX10.aspx [Accessed May 12, 2009].

Warner Bros. Entertainment Inc., 2009. Wanted Weapons of Fate Video Game | Gameplay Trailers, Videos & Downloads| XBOX, PS3, Playstation & PC Game. Available at: http://thewanted.warnerbros.com/ [Accessed May 12, 2009].

1 comment:

  1. This is a good amount of information for the blog posting, but you really need go into depth on some key ideas here: - what do graphic accelerators do exactly, what are the performative elements of the games in question (ie what narratives do they tell, what spaces to they invent), and how do these games shift or connect with key ideas raised in the course so far? What kinds of specific embodiment/disembodiment are activated by these game worlds?

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